package com.haochu.xxl.util;

/**
 * @author Administrator 常量类
 */
public class Constants {

    // 舞台背景音乐
    public static String bgmGameScene = "music/bgm_gameScene.mp3";

    // 元素尺寸
    public static int SIZE = 70;

    // 游戏边界
    public static int MARGIN_LEFT = 70;
    public static int MARGIN_RIGHT = 70;
    public static int MARGIN_TOP = 70;

    // 工具栏定义
    // 工具栏距离屏幕左右边距
    public static int MARGIN_TOOL_LEFT = 70;
    public static int MARGIN_TOOL_RIGHT = 70;
    // 工具栏距离屏幕底部边距
    public static int MARGIN_TOOL_BOTTOM = 20;
    // 工具栏两两之间距离
    public static int PADDING_TOOL = 20;
    // 工具栏气泡宽度
    public static int WIDTH_BUBBLE = 1;
    // 工具图标宽度和气泡宽度的差值
    public static int WIDTH_TOOL2BUBBLE_DIFF = 80;

    // 0-正常元素图片 | 1-爆炸动画图片 | 2-金边特效 | 3-上下点头特效 | 4-左右摇头特效 | 5-选中状态
    public static int POINT_TYPE_NORMAL = 0;
    public static int POINT_TYPE_BOOM = 1;
    public static int POINT_TYPE_GOLD = 2;
    public static int POINT_TYPE_UD = 3;
    public static int POINT_TYPE_LR = 4;
    public static int POINT_TYPE_CHECK = 5;

    // 元素颜色
    public static int POINT_COLOR_BLUE = 0;
    public static int POINT_COLOR_BROWN = 1;
    public static int POINT_COLOR_GREEN = 2;
    public static int POINT_COLOR_PURPLE = 3;
    public static int POINT_COLOR_RED = 4;
    public static int POINT_COLOR_YELLOW = 5;


}
